Game Credits


The following Game Titles that I have worked on in the past are: (Most Recent)


Studios:
    

Release date: 17th May 2011


Platforms:


Role: Game Designer

I initially came onto this project for a 3 month short term contract to help the design team see the game through to release. 11 months later the Game launched in May of 2011. I was responsible for the following Cases:

Traffic Desk – Case 5 – The Fallen Idol

Vice Desk – Case 5 – Manifest Destiny

I was also responsible for some of the end case scripting of the coroner van’s sequence at the end of the instant missions. Final polish and timing of the camera angles in collaboration with the Lead team and producers/design director. Another area which I spent a fair amount of time on outside of my main story mission scripting was spline pathing for allowing better movement through doors and up and down staircases.


Unannounced Project x 2

Studio:

Release date: None


Platforms:


Role: Level Designer

From 2009 to 2010 I worked on 2 game design pitches for 2 separate IPs for both the Nintendo Wii and the Playstation 3.


Studio:

Release date: 23rd June 2009


Platforms:


Role: Level Designer

Transformers 2 – Revenge of the Fallen was my first officially released title. I came onto the project with Krome Studio’s (Melbourne House) in late 2008 and saw the project through to completion in April 2009. I was responsible for all the multi player arenas, both layout and scripting along with working with the Lead Game Designer on balancing the game play difficulty. I also worked on the following levels in the Single Player Campaign.

Act 2 – Level 2 – From the Depths

Act 4 – Level 2 – Megatron’s Onslaught

I also helped out on various parts of the remaining game levels here and there.


Studio:
    
Release date: None


Platforms:

   


Role: Level Designer

Stargate SG1: The Alliance was the first commercial project that I was involved in in my Game Industry career. I started as a Level Designer who was responsible for initially 1 single player mission and by then end of the project I was responsible for 2 single player missions and 1 multi player level. The game was constructed and run on a modified Unreal Engine 2.5. The Missions that I worked on are as follows;

Mission 5 – Reetu Attack on the SGC

Mission 15 – Anubis Moon Base – 3rd [false] Artifact.

Mission 20 – Anubis base on Tartarus Part 2 (Inside the base)